Difference between revisions of "StarlingX/MultiOS"
(Created page with "=== MultiOS Sub-project === Welcome to the MultiOS sub-project! ==== Team members ==== * Project Lead: TBD. Candidates are: '''Bruce Jones''' <bruce.e.jones@intel.com> *...") |
|||
Line 12: | Line 12: | ||
TBD | TBD | ||
+ | |||
+ | ==== Goals ==== | ||
+ | Our goals for this sub-project are: | ||
+ | # Enable StarlingX to be built on and run on multiple operating systems | ||
+ | ## Our initial target operating systems are Clear Linux and Ubuntu | ||
+ | ## This requires significant changes to the build system, to the content of StarlingX, resolution of many of the carried patches, resolution of Python2 code and many other major changes | ||
+ | # Enable StarlingX to provide software management services for multiple package file formats | ||
+ | ## This requires building abstraction layers in the StarlingX Flock to allow package management to be defined per-OS (or per package manager) | ||
==== Work items ==== | ==== Work items ==== |
Revision as of 18:28, 20 September 2018
MultiOS Sub-project
Welcome to the MultiOS sub-project!
Team members
- Project Lead: TBD. Candidates are: Bruce Jones <bruce.e.jones@intel.com>
- Technical Lead : TBD. Candidates are: Brent Rowsell, Saul Wold
- Contributors: TBD...
Weekly call
TBD
Goals
Our goals for this sub-project are:
- Enable StarlingX to be built on and run on multiple operating systems
- Our initial target operating systems are Clear Linux and Ubuntu
- This requires significant changes to the build system, to the content of StarlingX, resolution of many of the carried patches, resolution of Python2 code and many other major changes
- Enable StarlingX to provide software management services for multiple package file formats
- This requires building abstraction layers in the StarlingX Flock to allow package management to be defined per-OS (or per package manager)
Work items
- All Storyboard stories created for this team should use the tag "stx.multios" and the prefix [MULTIOS].
- The work items for this team can be found in Storyboard here.
- The bugs open against the project can be found in TBD