Difference between revisions of "StarlingX/MultiOS"
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# Enable StarlingX to provide software management services for multiple package file formats | # Enable StarlingX to provide software management services for multiple package file formats | ||
## This requires building abstraction layers in the StarlingX Flock to allow package management to be defined per-OS (or per package manager) | ## This requires building abstraction layers in the StarlingX Flock to allow package management to be defined per-OS (or per package manager) | ||
+ | |||
+ | ==== Near term objectives ==== | ||
+ | * There is an effort underway to complete DevStack support for the StarlingX services and run them on Clear Linux. | ||
+ | * There is also an effort underway to build StarlingX | ||
==== Work items ==== | ==== Work items ==== |
Revision as of 20:24, 20 September 2018
Contents
MultiOS Sub-project
Welcome to the MultiOS sub-project!
Team members
- Project Lead: TBD. Candidates are: Bruce Jones <bruce.e.jones@intel.com>
- Technical Lead : TBD. Candidates are: Brent Rowsell, Saul Wold
- Contributors: TBD...
Weekly call
TBD
Goals
Our goals for this sub-project are:
- Enable StarlingX to be built on and run on multiple operating systems
- Our initial target operating systems are Clear Linux and Ubuntu
- This requires significant changes to the build system, to the content of StarlingX, resolution of many of the carried patches, resolution of Python2 code and many other major changes
- Enable StarlingX to provide software management services for multiple package file formats
- This requires building abstraction layers in the StarlingX Flock to allow package management to be defined per-OS (or per package manager)
Near term objectives
- There is an effort underway to complete DevStack support for the StarlingX services and run them on Clear Linux.
- There is also an effort underway to build StarlingX
Work items
- All Storyboard stories created for this team should use the tag "stx.multios" and the prefix [MULTIOS].
- The work items for this team can be found in Storyboard here.
- The bugs open against the project can be found in TBD