Difference between revisions of "BasicDesignTenets"
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#* '''a)''' If you can't do something asynchronously, see #2 | #* '''a)''' If you can't do something asynchronously, see #2 | ||
# All required components must be horizontally scalable | # All required components must be horizontally scalable | ||
− | # Always use shared nothing architecture | + | # Always use shared nothing architecture [http://en.wikipedia.org/wiki/Shared_nothing_architecture (SN)] or [[ http://en.wikipedia.org/wiki/Sharding| sharding]] |
#* '''a)''' If you can't Share nothing/shard, see #2 | #* '''a)''' If you can't Share nothing/shard, see #2 | ||
# Distribute everything | # Distribute everything | ||
#* '''a)''' Especially logic. Move logic to where state naturally exists. | #* '''a)''' Especially logic. Move logic to where state naturally exists. | ||
# Accept eventual consistency and use it everywhere you can. | # Accept eventual consistency and use it everywhere you can. |
Revision as of 18:21, 9 July 2010
Basic Design Tenets
- Scalability and elasticity are our main goals
- Any feature that limits our main goals must be optional
- Everything should be asynchronous
- a) If you can't do something asynchronously, see #2
- All required components must be horizontally scalable
- Always use shared nothing architecture (SN) or sharding
- a) If you can't Share nothing/shard, see #2
- Distribute everything
- a) Especially logic. Move logic to where state naturally exists.
- Accept eventual consistency and use it everywhere you can.