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Difference between revisions of "BasicDesignTenets"

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#* '''a)''' If you can't do something asynchronously, see #2
 
#* '''a)''' If you can't do something asynchronously, see #2
 
# All required components must be horizontally scalable
 
# All required components must be horizontally scalable
# Always use shared nothing architecture [[http://en.wikipedia.org/wiki/Shared_nothing_architecture  (SN)] or [[ http://en.wikipedia.org/wiki/Sharding| sharding]]
+
# Always use shared nothing architecture [http://en.wikipedia.org/wiki/Shared_nothing_architecture  (SN)] or [[ http://en.wikipedia.org/wiki/Sharding| sharding]]
 
#* '''a)''' If you can't Share nothing/shard, see #2
 
#* '''a)''' If you can't Share nothing/shard, see #2
 
# Distribute everything
 
# Distribute everything
 
#* '''a)''' Especially logic.  Move logic to where state naturally exists.
 
#* '''a)''' Especially logic.  Move logic to where state naturally exists.
 
# Accept eventual consistency and use it everywhere you can.
 
# Accept eventual consistency and use it everywhere you can.

Revision as of 18:21, 9 July 2010

Basic Design Tenets

  1. Scalability and elasticity are our main goals
  2. Any feature that limits our main goals must be optional
  3. Everything should be asynchronous
    • a) If you can't do something asynchronously, see #2
  4. All required components must be horizontally scalable
  5. Always use shared nothing architecture (SN) or sharding
    • a) If you can't Share nothing/shard, see #2
  6. Distribute everything
    • a) Especially logic. Move logic to where state naturally exists.
  7. Accept eventual consistency and use it everywhere you can.